Optimal moves are the AI's proved minimum. Heavy crates cost their weight to push.
Arrows or WASD to move · R restart · U undo · H hint
Paint a warehouse, then let the AI decide whether it can be solved — and in how many moves.
Painting a crate uses this weight; clicking an existing crate re-weights it.
Every level here was proved solvable by the AI when it was saved.
Sound is deliberately off — this game has none.
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